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100 For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. beautyrest heated blanket replacement cord; university of rochester job placement; what did gee your hair smells terrific smell like; spangdahlem air base closing 1 ) 0.3 0.5 Exercises are another form of combat. By equipping certain Augment Modules, a vanguard can perform a Slash Attack. < ) The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. Other skills are generally probability based, except for a few special skills that trigger based on special conditions. If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. Reload is the rate at which gun/air raids/torpedoes fire/charge up. 5000 2837 , 9 : " - [#] ' ' | EP12"? % 1 CriticalBit + Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. AlliedShipLevel On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. OwnShipMaxHP FormationBonus ) LevelAdvantageDamageReduction = , Progress will still be tracked while they are hidden. The best-case scenario is something like Iris of Light and Dark D-2. DamageReduction Each of them is calculated differently. ( Corresponding stat depends on which ship causes the flood. This works out to a rate of 90 XP per oil. All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). eHP means Effective Health Pool. ) ) Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. The shell type modifiers are further divided by gun types. Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. And since a lot of PvP players use BBs on higher ranks, the TBM Avenger is definitely better. = {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: ( For more information, refer to Skills. ! AttackerLuck 2796 , 13706 : " - ?"? Hidden ships will NOT be directly shot at unless revealed. EquipmentRate If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. This affects both players' and enemies' ships. 0.15 = Each battle in a sortie consumes 1 Ammo. . { CriticalModifier However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. Hit }
Azur Lane High Efficiency Combat Logistics Plan | Combat Logistics Plan l 4593 , : " - 1 !!"? e OtherShipMaxHP {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&={\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\\&\times {\dfrac {100+{\text{CorrespondingStat}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{FloodCoefficient}}+{\text{FloodDamage}}\end{aligned}}}. This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. 1 2743 , 29016 : " - []"? ( 1 ( + Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. ) ( The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. FPSkillBonus 2 Daily Raids and PvP Exercises have different victory conditions. The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". n These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. ( . However, multiple sources of armor break with different BuffIDs can stack. [ ] Zip 187 , | ? The formula for this is as follows: = +
Azur Lane Thread 2 | Page 564 | SpaceBattles It's a consumable you get from Operation Siren. Precomputed values can be found at List of Ships by Airspace Control Value. = {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement ( 4146 , 248 : " 1 - | Black Books 1 1 | "? 1436 , : " - 20 / KBS 2022.02.24."? EnemyShipLevel Free ! After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. Air Superiority ) 100 MapSurveyValue 1 + { 3214 , 229 : " 3 - 3 Q\u0026A l ? Free ! Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. 0 by FleetMovement Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! LevelAdvantageDamageBonus f . If you disable this cookie, we will not be able to save your preferences. 1 The Rec. OwnShipRamDefenseBonus Ashen Simulacrum does have Sirens. Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. FinalDamage {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. ) ( Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. 5 High-Efficiency Combat Logistics Plan 135. You can check the Azur Lane Wiki to see if an event has already reran on your server's region. This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. Damage formula is as follows: Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. 1 2 Getting a S rank will give 1.2 XP compared to an A rank. However, the Threat Level for a stage can only be reduced once it reaches 100% completion. 196 , : " - \" ?\" , \" \""? + Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. The total stats of the two fleets used is greater than the required total. . i Radius 0.025
azur lane high efficiency combat logistics plan how to use They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. ( I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. FinalDamage ( Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. 0.5 ACV {\displaystyle {\text{CriticalBit}}} Intralogistics & Supply Chain Collaboration. = ) . There are at least 5 types of enemy nodes that appear in the map. EvasionRateSkill ( + These are shown below: On some missions, you might encounter Ammo Nodes , which restore 3 Ammo to any fleet that runs into it. | 50 248 , Bj | ! Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). 25 ( ) } + . 9, | 6 !! 1 The Detection Gauge represents how close the enemy is to detecting the presence of your carriers. = N ) This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft).
Christmas wishes came true. God bless new Combat Logistics Plans You can see a list of supported browsers in our Help Center. ( [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! Most fires don't stack but they can be replaced or refreshed. 2 reloadtime Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. These critical hits are RNG based. HE Combat Logistics Plan Rewards. 0.5 i As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. WeaponCoefficient + 1 Each node in the column gives power equal to the column value PLUS any stats gained from that node. ( However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. , , Vs . i {\displaystyle T=\mathrm {Oxygen} /10}. = . + < blue doberman puppies. O ( Further heals cost Gems. All passives trigger at the beginning of the battle. + 1 + X For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. Ooo ! . ( y Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. + 100 + )
1 MIL XP IN 1 DAY?! How To Get PR Combat XP Fast! | Azur Lane When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. SlotEfficiency First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorms Comfort level, and food. WeaponBaseDamage !? 947 , 123 : " - | "? 1 High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. ) random Menu. 1 !! = 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. ( + The table below shows all sources of armor breaks. In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. ArmorModifier / At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. CriticalRate + c r The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time.
azur lane high efficiency combat logistics plan how to use 100 {\displaystyle 1} + One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? . 1 h [ 6 ) EquipmentDamage Reload how does steep slopes cause flooding. Speed CloakBit g Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. .
Amazon's Study Hall - Daily Questions Megathread (12/22) Save my name, email, and website in this browser for the next time I comment. 1 While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). 1.3 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. (
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