Redan High School Graduation 2022, Articles S

- Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. Looking for help with serana dialogue addon mod - General Skyrim - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. This happens later in the Dawnguard questline so it's good for roleplay. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! - Serana will now be able to give you gifts too! - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - Added one line to "What's on Your Mind?" - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. Serana can now order drinks in taverns every now and then. - Shortened triggering distance for the Taarie conversation. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! This DOES NOT do anything like dismiss her. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. - Serana's Necklace of Vivacity now has custom meshes and textures! The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. - Added in a timer quest that controls relationship variables with Serana. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. This should help with the VA disparity and greatly improve overall user experience. The Romance Update is here! - Fixed dialogue conditions for some radiant greets. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. Old Stone Walls was re-recorded in both an acapella and acoustic version. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. - Changed it so the negative response in the first romance conversation never truly cancels out romance. - Serana will break up with you if she finds out you are already married. - Campfire mod spooning support (via an optional patch. - New wait dialogue. LL version still to come. - Initial patch release. Giving her a spell book will not work. This has been fixed. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? I felt in vanilla, that conversation was cut short. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - The Markarth and Morthal conversations were mixed up. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. - Removed temporary sound processing left from the CK. - Redid the code for some of the waiting lines. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). Too much was cut that some parts of the conversation didn't make any sense. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. Also made sure to make all of them stop while not running. Now they should act as regular 'hello' greetings. You can now teach her spells (from a select list of vanilla spells). - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - New romance content towards the earlier parts of Serana's romance plotline. - Radiant commentary on Ancient Technology quest. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. A quest marker will be provided for where to go. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. This should prevent scene overlap from happening. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. SDA will continue to work perfectly with your favorite Serana overhaul of choice. You can check her out here! - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. - Fixed an incorrect master header for the patch. Travel out of Solstheim and go back to Skyrim. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Reworked Serana's map marker feature. Spouse Merchant ability and daily gold. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. I've since added in safeguards to ensure that once quests are run, they are no longer run again. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. More to come. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. Now there's a voiced conversation behind it, and an in-game reason why it's in place. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. - Serana now comments on radiant intercourse after it happens. 1.0 RELEASE! This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. 50% of the full revoice is now covered. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. If you have more questions or would like to know more, please visit my website! - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. So now you can hear all of her fun lines. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. - Fixed custom greet loop with the "Arthon" name. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). Serena Dialogue Add-on update Hey everyone! - Serana now performs what is called a 'Silent TP' when she has quest commentary. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. Same reason as above. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's - Moved some dialogue lines to the "Can I talk to you for a bit?" yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . Some good stuff- primarily the fact that you're now able to romance Serana. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. Over 127 lines with extensive awareness on each quest. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. I haven't gotten that to work yet, so you'll have to dismiss her yourself. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. All rights reserved. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. About Serana Dialogue Add-on Mod - Skyrim Special Edition Discussion - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). Race Compatibility Dialogue for Serana Dialogue Addon (SDA) - Nexus Mods Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. - Completely redid revoice implementation. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. - Removed dialogue cooldown for Serana recap dialogue. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! - Support for the SexLab animation framework for romance scenes. (you can find the list on my website). This author has not provided any additional notes regarding file permissions. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - Serana commentary convos on Dawnguard members (Hunter side). Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - Serana no longer sneezes when she's a vampire. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). 'Skyrim': Give Your Vampire Companion Serana 1,000 New - Forbes There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). Previously the condition for this dialogue was carry weight. Serana should now properly wait when being asked to wait. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. Serana will also be able to travel beside you, should you ask her to do that. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. Serana Dialogue Add-On 3.0 Release! Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. Hey everyone! A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. [Content Additions] (350+ Total New Lines in this Update!). ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. - Improved other dialogue conditions for Companions quest commentary. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. C'est un patch pour ce mod, donc oui, c'est ncessaire. - Some backend changes for the dialogue conditions of various dialogue. - Disabled two Laura Bailey combat lines that were already revoiced. Ah, e pu anche (udite, udite!) . - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. So telling her to be quiet should now actually do that, and not make her talk more instead. (This incorporates the Serana Hood Fix mod, along with modifications by me). - Fixed xEdit script property Warning Message (was previously harmless though). - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. Best Serana Mods For Skyrim (All Free) - FandomSpot But you can take it to the next level with this dialogue add-on. - Revoice of some remaining combat grunts/final radiant dialogue. - Improved StoryManager triggers for SDA_MQ quest commentary. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. Over 160+ new lines! There were some files incorrectly archived. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Removed "LocTypeDwelling" from the outfit changing script. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. - New Radiant dialogue. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. This should add more padding and depth to what already was a pretty natural and organic romance. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons.