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Warhammer 40,000: Kill Team is an exciting, fast-paced skirmish game set in the 41st Millennium, pitting 2-4 players against each other in close-ranged firefights and brutal melees. Concealed Position is the ability that Space Marine Scouts currently have that lets them set up during deployment anywhere more than 9″ away from enemy units and deployment zones. They also seem cheap, at 1 PL a model that puts them around 20 points, which isn’t bad for what they do. They can set up where they want, but the unit really doesn’t want to be close to the enemy. The other big change is they get access a new discipline, the Hey another Primaris Lieutenant (that’s 10! 40K: I Am Extremely Whelmed By The New Primaris Units. This Captain has all the expected Primaris Captain’s stats so no surprise there. Movement Overall these guys have a lot of cool rules that don’t seem to gel right now. The Suppressing Fire rule is interesting, but seems an odd fit on Primaris armies which don’t really want to assault, and on a unit that seems to want to shoot light vehicles not infantry. First off you’ll notice the Vanguard Keyword is nowhere to be found. ), we joked one was coming and we were right! In addition hes got a Camo Cloak, giving him +2 save in cover, which isn’t all that useful on a character but doesn’t hurt. He comes with a fancy Master-Crafted Instigator bolt carbine, which is decent except its got one shot. ... Suppressor Squad. Lets take a look at the new Primaris units coming on Shadowspear.Over the weekend the datasheets for the new units coming in Shadowspear Starting with the new HQs we’ve got another Captain Datasheet. And thats a problem, Intercessors already don’t put out enough damage to really be a great unit – so losing some damage output hurts. Deep Strike and Fly seem very wasted on a long range unit with heavy weapons that doesn’t want to move. It’s also a very vulnerable unit, with a low model count and T4. I think all of these are going to have to be answered before we can make a final call on these guys, but right now I just don’t see big meta changers among the lot.N.B. This guys a basic Primaris LT with a few slight tweaks. The new Librarian is basically the exact same stats wise as the normal Primaris Librarian with the addition of a Camo Cloak and Concealed Positions. The photato strikes again--leaked pics of the datasheets from Shadowspear are out. In addition to that he can Deep Strike thanks to his Grav-chute. He’s armed with a Master-Crafted Occulus bolt carbine, which is just a D2 bolter that you don’t get cover against (no word on if you play VR games with it, but I’d warn against using its scope to look at the Great Rift). That leads me to think Vanguard are going to be a Specialist detachment, which could give some extra abilities to these guys. Mortis rounds on the other hand are kind of crazy in their ability to pretty much hit any unit they want anywhere and reliably. This leaves me with a few questions. The Autocannon is just an Autocannon with an extra AP. For that I could get 20 Scouts, with twice the damage output, or get 50 Guardsmen- both of which seem better options. Sure on an unmodified hit roll of 6 the weapon auto wounds, but even with a full 10 man squad thats going to get you an extra of 1-2 wounds a turn before saves, not really world-shaking. And what other options will these units get in the future. The Suppressing Fire rule is interesting, but seems an odd fit on Primaris armies which don’t really want to assault, and on a unit that seems to want to shoot light vehicles not infantry.This unit just doesn’t seem to do anything that Hellblasters or Inceptors don’t already do better. They also look like they could be costly, at a 1 PL to 20 pts the unit would clock in at 220 pts. However as soon as you start looking into the rules they just don’t really add up to a great rule and the big fault is the weapon. We also don’t know what spells, warlord traits, stratagems or relics they’ll get. It’s possible they’ve got some killer stratagems. Right? Overwatch is now a Stratagem in 9th Edition 40k and other New Rules, Changes and Previews... - Duration: 10:16. At first glance these guys do seem like they should be. I’m going to be honest, the Suppressor Squad is really, really odd. This can hamper deep strikers and GSC abilities and mess with charges so it IS pretty good. It’s got a bunch of abilities that seem to want to be on an assault unit, and a weapon that wants to be on a stable firing platform. A "split unit" with a rule such as Vehicle Squadrons which allows multiple units to act as separate units once deployed has a separate Crusade Card for each model (therefore gaining XP and traits etc separately) but can only ever be fielded if the whole Squadron is taken. ... (40k) tabletop game. Ruleshammer. Smoke Launchers are a cool idea, but this is really a unit I want shooting each turn, not hiding under smoke. These guys or a Predator… Hmm? Assuming they cost more than a regular Primaris Librarian I don’t think those too would really be worth paying for most of the time (though you could play VERY aggressively with your Psychic Hood). But right now we're taking a look at all the new Primaris units featured in Shadowspear, along with one of two new psychic disciplines.