In addition to their standard krak and frag grenades and bolt pistol, Eliminators all go to war with camo cloaks and signature (now S5!) Camo Cloak: 3. Once locked on to, there is nowhere for an Eliminator's prey to hide. The new Space Marine Codex further expands their wargear, notably adding las-fusils that are 36" Heavy 1 S8 AP-3 D3, giving them a surprisingly potent anti-armor punch, and finally giving Primaris Space Marines a way to fill the Lascannon-Devastator shaped hole in their lineup. (Fixed in the new Codex) For those who play lots of video games. Their last round is the Hyperfrag, a Heavy D3 36" boltgun for token horde clearing, but your points really are wasted every time you don't fire at a character with these weapons. Good thing for Games Workshop, Heckler and Koch aren't that lawsuit happy. This allows your sneaky snipers to set up in favorable fire positions outside of your normal deployment zone.
• Every Eliminator can be equipped with 1 las fusil instead of 1 bolt sniper rifle. For extra cheese, the Sergeant can also optionally be equipped with an Instigator Bolt Carbine, which enables him to use a Covering Fire ability that lets you move the entire unit immediately after firing Overwatch, They have the ability to use Concealed Positions, enabling them to be set up during deployment anywhere on the board that is more than 9" away from the enemy deployment zone or enemy units. Eliminators are full-fledged marines in stealth-modified Phobos-pattern power armor that has been stripped of some of its armor and fitted with silenced servos. Use Concealed Positions to drop them in cover with good firing lines, and harass enemy vehicles with your surprisingly-hard-to-shift 3 Power infantry unit. Auspex Tactics makes focused Warhammer 40K strategy videos usually looking at a single unit, idea or concept. ABILITIES . Their rifles can accommodate a variety of special ammunition including: Care should be taken to note their crunch profiles are the other way around. Their rifles can accommodate a variety o… That said, Las-Fusils are still a good substitute for Lascannons as they deal a flat 3 damage instead of rolling a D6. Each member of the squad carries spare magazines filled with special ammunition, tailored for every eventually. And for those who play lots of video games, yes, their bolters are oversized G36s.
Eliminators are full-fledged marines in stealth-modified Phobos-pattern power armor that has been stripped of some of its armor and fitted with silenced servos. Eliminator Squads utilize an even more stripped-down version of the Mk.X Phobos Armour, allowing them to operate with maximum stealth. As a Heavy Support choice, they compete heavily with other units that could go into the slot and they lose ObSec, diminishing their value as objective campers. https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Marines(8E) They are intended to be deployed as a fire support unit, not an objective holder (you have When entrenched in cover with their camo cloaks, they have comical durability - a 2+ save that ignores the first point of AP means that nothing short of plasma guns will even remotely threaten them at long range. In addition to their standard krak and frag grenades and bolt pistol, Eliminators all go to war with camo cloaks and signature (now S5!) Good thing for Games Workshop, Heckler and Koch aren't that lawsuit happy. On average rolls, Eliminators will have 2 damage per shot and a much-needed AP value for sniping.
Executioner rounds also add an incredible +2 to hit to their attacks, meaning your snipers hit on 2's and ignore a single -1 to Hit penalty entirely.