Or maybe the deoxidiser is actually doing nuclear physics on the iron and sodium to convert them to oxygen and chlorine .
Hey great guide, it's helped a lot. So I’ve got about 200 hours in ONI, love it. There's a little more work left to fully complete the SPOM, so I advise continuing on. All rights reserved. This section is dedicated mostly to explaining how the following sections (Steam Turbine Cooling, Long-Term SPOM cooling) work. In time, I plan to add small, edited videos demonstrating how each one operates and/or critical parts of the setup. Here, in addition to the shortage of algae and water, you miss both of the cold biomes and a good part of the world is 70c collapsing sand. I do like them indeed. This item has been removed from the community because it violates Steam Community & Content Guidelines. You say cutting the automation wire turns it off, but mine won't even turn on without power. I also see no pictures for the Washroom Sieve Loop. There are no pictures for the Washroom Sieve Loop improved version. Not with Salt (Water) being a renewable resource on all maps except for the badlands and the hundreds of tons of Rust available on all maps with the corresponding biome. Unfortunately, I don't think ONI ever made any pretense of following conservation of chemical elements, even less so than mass or energy, it would be faster to number the buildings that DO conserve chemical elements.
Please see the This item will only be visible to you, admins, and anyone marked as a creator.This item will only be visible in searches to you, your friends, and admins.A collection of useful structures for in-game colonies, currently up-to-date for ONI's official release. All trademarks are property of their respective owners in the US and other countries. This item is incompatible with Oxygen Not Included. Finally not going to die from heat death and its all thanks to you.
The iron is pretty nice to have and I would actually say that the newer version is better than the old one for that reason.
I can see the idea with it, but it sucks if you end up with rust and no salt. You need to sign in or create an account to do that. They use lots of ressources, but on some maps they are easy to obtain. So this has been really helpful for me.
Anyone else feel like these require way too much input resources now? simple to put together compared to elecrolyzer setups because chlorine is easy to deal with and no need to tame a water geyser. Depending on your map, either of those resources could be useful. The rust biomes themselves can work on maps other than Aridio. There's enough rust on the map that you would need to play for several thousand cycles to actually run out.
Is anyone else trying to use these? I'll try the old one for now.
Complete noob here, must say that this guide helped me a lot. But, will still require switching to elecrolysis eventually Chlorine-based Water Purification Depending on the map, the building can be useful. The "Classic" SPOM (Self-Powered Oxygen Module) Sand can be made from the rock crusher with any rock type. Long-term SPOM Cooling (SPOM Stage 2) Of course, they're a nice way to bridge the gap between the early (Algae) and the final oxygen solution (Electrolyzer). A good portion of the map is hot sand, which makes things a lot more difficult. Your guides have been very helpful for me. [Build Component] Cooling Loops
It also comes at a lower power requirement than the Oxygen diffuser, if you use the deoxidizer on its own. This is my best run yet, I did the ice world so I could ignore heat and germs. It's become clear that people are still looking for Eventually i will run out of rust, but until then, its fine. (Sodium)