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Let us know in the comments below! Newer players, unaware of the mechanic, step into the arena at even more of a disadvantage. Without theAs spellements roll out, we will also begin to see more diversity in deck structure and play between wizards. Then frost beetle to either rain or fire.

Most players today generally play with a sideboard filled with pre-enchanted offensive cards, and a main deck filled with defensive spells and utilities.

Their removal will certainly have a tremendous impact as well.In an era without pre-enchants, would deck segregation still work? Yes, this change is major, and one that’s likely going to receive a large amount of backlash from the community.

Hints, Guides and Discussions of the Wiki content related to Mutate Shark (Ice) should be placed in the Discussion Topic..

For example, for a Ice wizard to have Ice Efreet, they’d need to spend 11 training points to train Efreet from a Fire trainer before they can mutate it.This way, even if Ice could obtain through spellwrighting the best spells of every other school, it wouldn’t be unbalanced, as an individual wizard could only have a few of them. The largest and most comprehensive Wizard101 Wiki for all your Wizard101 needs! I got a "mutate ice beetle to rain beetle" card, but I'm a pyromancer, so it really didn't help me.You cant learn any mutated cards. Similarly, sideboard copies of Shift Greenoak often see use in Dark Nova-centric strategies.As we can see, pre-enchants have had a large impact on the pvp arena and how pvp matches play out. However, coupled with other changes that are in the works for PvP (turn based, resist changes, etc.

The rarity of a card can vary based on if they release it in a pack or if it gets retired like Lifebane and Dampen Magic (untradeable) and other things. As part of the largest Wizard101 Community and Wizard101 Forums online, this is a community wiki that anyone can contribute to!
This methodology has been a key part of pvp since its inception, becoming even more important as the meta sped up recently.However, as evidenced by spellwrighting and confirmed by KI developers on Twitter, the era of Pre-enchants is coming to the end. Each other school will have one or more spells that each class can mutate – and naturally the strongest spells will require a greater investment of training points. How do you feel about these Ice spellwrighting mutations? Sun School cards must be used on damage cards, and cannot be used on Rank 0 spells. Thus, there won’t be the situation of haves (those with sunions) and have-nots that  resulted from the abrupt removal of enchantment tcs. How?

Mutate spell regardless of what lvl they are in the upgrade system don’t exploit using/switching lvls of it. Wizard101: The Shark Only Challenge! Unfortunately, such a deck would be larger, since using attacks in main would require packing both the attacks and multiple enchants.

Certain mutates such as Thunderbird and Deadly Minotaur are essential to Storm and Death wizards, respectively. If you have questions about this block, please contact us at I have seen these spells used by enemies numerous times. If the topic isn't already created (i.e. It will certainly be interesting to watch how the meta shapes up following this and other upcoming changes to its core mechanics.Unlike the removal of enchantment tcs from the vendors (which is still likely to happen mind you), disabling pre-enchanted tcs will affect all players (pros and noobs).


4/29/2014 in Wizard101 Treasure Card Trading.

As the spellwrighting system expands, players have noticed a new feature that came bundled with the system. Contents[show] Description A spell that cannot be "learned" by the player but is used by various enemies.

Dedicating the main deck to attacks/enchants and the sideboard to defensive/utlity spells could still reduce deck clutter and mitigate rng. However, the reverse can also function.